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   Home / Tracks / DeepForest 1.20 Modder Admin

DeepForest 1.20

By: nui
Origin: Scratch | Fantasy
Category: Permanent Circuits
Initial release: 06-Feb-09
Current release: 1.200, on 28-Apr-10

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Screenie by: miyapon
Screenie by: miyapon
Screenie by: miyapon
Screenie by: miyapon
Screenie by: miyapon
Screenie by: miyapon

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Description (Click to toggle Visibility)

-----------------

2009-5-17

Gran Turismo2 Track

Deep Forest v1.1

Locations GT2tracks DeepForest1999

fix

Surface
obj

1.0 Folder Delete Please.

------------------

2010-4-27

V1.2

DFCSC

Enjoy!

2010-5-11

Aiwfix by zun

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Community Rating

 
Overall rating since initial release  
314/500 (840 votes) 1 2 3 4 5
Community Ratings since October 01, 2009   My Ratings
Sense of Immersion
Texture Quality
Track Layout
Racing Line
AI Behaviour
Atmosphere
Facilities (Pits, Grid etc)
Cameras
OK Track Naming
Addictive-ness
FPS Performance
Realistic Track Surface
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Car Setups

Get Car Setups (1) for DeepForest

Latest DeepForest Comments

Post a DeepForest Comment

Nice work on the cycle track. It's a keeper for me. Thanks.
by timex on 29-May-10

I found them here: http://www.virtualr.net/opel-g...-rfactor-1-0-released/ They are fun!
by profposeidon on 28-Apr-10

@Nui: I love it Ofcourse there are some things to improve however in commen it's great fun The tunnels are very tricky so some work to do here. I like the idea, not sure if we can race here as it is now but it's for sure very promising. BTW did test it with the DTM 2002 Turbo. Tested also the Cycle, maybe with some more "side ways" we can race here also, narrow yes.
by André on 28-Apr-10

I like the track, never having used GT I cannot compare it to anything so it is just fun to drive for me... Anybody know where to find those Opel's?
by GregSS on 28-Apr-10

They look like Opel Gt's.
by Mito on 27-Apr-10

What are those cars in the second screenshot?
by profposeidon on 27-Apr-10

Autumn Ring and Midfield Raceway, please! Thank you!
by nandorock80 on 27-Apr-10

i have played GT1 thru GT4, and they don't change that much between each. You might think they do because the Vertical FOV of the camera changes, giving u a different view of the track, thus making you think its different. It was the same track thru all GT's. i have to say, i can drive on this with a Rhez (RGT1) and i go flying. that shouldnt happen. you can barely catch air on the Gran Turismo versions. I dont like the track at all, but at least you're the only one to use it. If you gave the textures a nice update then i would be ecstatic, but i will make do with what has been given to me. Thanks for releasing this track. I may whine about it, but i know i couldnt do much better.
by NOS_Waster on 02-Nov-09

MAKE MORE GT TRACKS! MORE!!!!!!!!!!!!!!!!!!!!!!!
by Kevin024 on 09-Aug-09

Ok after playing it my enthusiasm is somewhat lessened. Nice try with the layout but it is way off. I guess you were modelling the GT2 layout which had some jumps in?? Well I think you have put too many jumps in!!!!!!!!!!! Im off the road about 6 times during a lap!!!! If I remember correctly there are only two jumps in the GT2 version. Still, a great attempt and I hope you will refine it in the future as the essence of Deep Forest is definately there......allbeit 6 feet off the ground in some places!!!! Cheers.
by Pilot Green on 13-Jul-09

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