By: Racing Line Developments
Origin: Scratch | Real World
Category: Open Wheelers
Initial release: 23-Dec-08
Current release: 1.010, on
28-Dec-08
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CART Factor: Prologue 1.01 patch
.changelog
- Fixes game crashing in DX8 with Arciero Wells and PacWest cars
- Increases number of opponents in rFM
- Matched maximum steering lock angle between chassis
- Fixed the Handford Device-equipped cars becoming loose in the draft
- Numerous small graphical fixes
- Incorrect *.veh vehicle descriptions fixed
- Couple other bits and bobs
Racing Line Developments presents CART Factor: Prologue, a preview of the upcoming CART Factor simulation.
.features
* Six cars from the 1998 CART season
* Three distinct engine brands
* Two tyre brands with unique characteristics
* Swift 009c and Reynard 98I chassis
* Full road course, short oval, speedway and super-speedway (Handford) aero packages
* Accurate aero distribution, downforce and drag values, utilising CFD and wind tunnel verified data
* True-to-life suspension models
* Advanced tyre model
* Real setup ranges
* Full, optimised DX7, DX8 and DX9 support
* Full RealFeel support
.car list
#7 Bobby Rahal, Team Rahal, Reynard/Ford Cosworth/Firestone
#10 Richie Hearn, Della Penna Motorsports, Swift/Ford Cosworth/Firestone
#16 Helio Castro Neves, Bettenhausen, Reynard/Mercedes Benz/Goodyear
#17 Mauricio Gugelmin, PacWest Racing, Reynard/Mercedes Benz/Firestone
#25 Max Papis, Arciero-Wells, Reynard/Toyota/Firestone
#36 Alex Barron, All American Racers, Reynard/Toyota/Goodyear
.special thanks to
Image Space, Inc.
Chip Ganassi Racing with Felix Sabates
Mark Page/Swift Engineering, Inc
Cosworth
Dr. Joseph Katz, BSc, MSc, DSc
Dario Franchitti
Marino Franchitti
.the development team
Nick Ovey
Dave Ellis
Renato Simioni
Justin Ziarko
Newman
Roman Mika
Sim Steele
Jeroen Goedhart
Michael Adenekan
.beta testing
Greger Huttu
Dom Duhan
Michael Manning
Chris Kirk
Neil Pearson
Matt Hatton
Matt Bye
Full ReadMe: http://www.racinglinedevelopments.com/cartfactorprologue/readme.htm
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Post a CART Factor: Prologue Comment
Quick question guys. This mod is amazing but the cars feel like they are on ice on tracks like Long Beach and Miami. Turn in is a problem too, as I am getting a lot of understeer. Is this normal for this mod, or can some setup work address this problem? I have the downforce cranked up, but the car just slides around the track.
Thanks for the help!
robmypro on Oct-13-2010
These cars had sequential shifters. No need to lift.
swhitcomb1 on Jul-13-2010
One of my favorite mods. Surely in the top 3!
just0408 on May-23-2010
Any chance of some car templates please?
bjohnsonsmith on Sep-16-2009
DamonJ: I shift like they did in real life back in the mid 90s. Lift when shifting gears. I don't have any jerking. Of course the car will jerk if you keep the pedal floored. They didn't have any "shifting aids"... no ignition retarding during shift-cycles etc. You actually had to drive the car ;-). Cheers.
czdave on Jul-14-2009
Hi DamonJ
Just need to shorten the gears from 1st,2nd through to 6th.. that should help keep the car from twitching when trying to accelerate.
pajrac on Jun-30-2009
Hello all,
Is there anyone who knows how to get rid of the jerkyness when shifting gears. When shifting up thru the gears, the car jerks which could be a bit annoying. Any help is appreciated.
Thanks
DamonJ
damonj on Jun-28-2009
Goods news about CART Factor (see CART wip, nogrip, VirtualR, etc...)!
mcfritt on Jun-22-2009
RLD's forum does not give much hope for your wishes, but you never know... http://forum.theracingline.net/forumdisplay.php?f=6
mcfritt on May-31-2009
This is one fantastic mod RLD! I hope you find the time and will to finish this beauty!
Logitek on May-20-2009