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Bruces Animated Helmet Cam Views 2

By: Bruce Leeroy

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Description (Click to toggle Visibility)

Basic test to see if the chosen resolutions fit as intended.
The effect layers and exe files are minimal atm to save some confusion.There will be more to come.
The installer is untested except for my own tests.
Instructions will auto launch after extraction to view the instructions after installation open SETUP INSTRUCTIONS.txt open the KEY LEGEND.bmp for a brief description of the user exe files.
In the final release i will add some All in One.exe files to simplify some choices.
At the moment there are 7 "types" of exe files they all have a different effect (see KEY LEGEND.bmp.
I need to know if you discover out of position Helmets.
To repeat this is a taste of what will be available and is NOT final.
You will need an original rfactor.exe "some" cracks will not allow certain plugins to work.
You may also need netframework and visual c installing (see SETUP INSTRUCTIONS.txt).
Good luck amigos :)

All screenshots added by me are unedited ingame screen captures.
The latest images are for development purposes only and are not currently available but will be available in the near future as part of a 4.0 test.

Newly added NFS2 styled helmet which does not require any helmet installer it only needs TVSTYLE , the .rar should be extracted to "rfactor" and it also contains a beta Rainspray.tga to give a falling rain effect in Cockpit mode , it will work in TV cam as well but not as good and in trackside cam is not really effective at all.
There are also some alternative helmet views included for you to try out (Readme will be left in "rfactor-root" after extraction and the alternative views are inside Plugins/TVSTYLE/NFS2-folder).
Resolution patches are also include and you will need to add them to the NFS2 folder by copying the Newgraphics.ini that matches your resolution.
Enjoy :)

Total new installer coming soon in Ver3.0 with some exe files to automate 1 of 4 chosen Bruce Animated profiles (start menu context and also an exe at the root if you dont want start menu context installing) + cleaning utilities + hdr_tvstyle_wombats fix and undo hdr_tvstyle_wombats_fix.exe and automated tvstyle resolution installers + corshaders upgrade and downgrade.exe(undo) .

Fullscreen Solar =(Cockpit/TvCockpit/Swingman/Trackside+Car cams) (Animated)
Fullscreen Wet =(Cockpit/TvCockpit/Swingman/Trackside+Car cams) (Animated)
Helmet Solar =(Cockpit) (Animated)
Helmet Wet =(Cockpit) (Animated)

Those 4 profiles will have 3 views each so lets take the Fullscreen Solar and the Helmet Wet profiles as examples....

Fullscreen Solar
View1=(ALt-F) High res Static Solar flare (But could be anything and i mean anything)
View2=(Alt-F) Fullscreen Solar flare Animated overlay
View3=(Alt-A) Off

Helmet Wet
View1=(ALt-F) High res Static Helmet (But could be anything and i mean anything)
View2=(Alt-F) Animated Helmet overlay
View3=(Alt-A) Off


This will be a standalone addon to give the functionality of
Italian TVStyle Helmet view with some added animations .

You'll also be able to run this outside of the helmet as a fullscreen blind/overlay .

Thanx to Italian TVStyle's Dinix and Carlomaker for permision to include their files.

Bruce Leeroy
any donations please give to the "Cystic Fibrosis Trust".


alt-a / alt-n / alt-f =Try these shortcuts they will enable/disable other views.
cntrl-f to stop some flashing!!!

If you selected the correct resolution just run the game.

to make use of the TVSTYLECONFIG.exe so as to allow a GUI that will allow you to make this addon available in all mods you will need to install Microsoft Netframework2.0 , however there are ways to manually
set styles-mods by editing the file so you can allow other mods to use the custom views *(Instructions-readme inside the TVSTYLE folder)*.

The animations are very basic and limited to what can be done i'm not an experienced painter and i'm sure somone else can improve on what i've done....

[Adding other custom styles-views]

Any other custom TVStyle should work with this addon you can download them from, some very talented people there.


6e66o for his excellent helmet template..

to ItalianFactory for permissions to include their files...........thanx 10x :)

Dalhil, Villengel for some graphics parts,
Simoneser & Lucignolo79 for the aid with the Styles,
Codex for the F1 revMeter image,
Michael Koch "Miko", MLucky, Maxim9

and special thanks to ALL THE BETA-TESTER !!!
Dalhil, RickyS, Lucignolo, Asmagic, Matthias Egger, Iron,
Simoneser, F1Dave, Denny, Magnus, Salvo, Iarno, Rotw team

ItalianFactory support :

For new Styles, patch and other :

Carlo Maker : Data Processing
Dinix : Graphics Processing" = text taken from the "Thanks to:" from TVStyle display release page on

the above are not affiliated to this project but their work/time/effort/skill has gone into the making of the default files i needed... i just manipulated a very small part :P

Bruce's Animated beta testers where.. "Si"(Art-Tech-UK) - JloO - SteveO - German - MJanosh - Chris Setzer - BigDave - XENICAL - James-Tomaspisti - Shonne - Silver Benz - LargeStyle - WilliamElgh - Kurisu166 , all worked very hard 10/10 guys :) so dont blame me blame them :O


3.0 Test

Copy then paste your "C:Program Files
Factor.exe" to the folder created by my installer... and your done.

Now u have a 2nd rFactor install for now i'll call it rFactor2 and i will call your existing and current rFactor install rFactor1....

This next option is recommended if you understand a little of how rFactor's file structure works...

Copy from rFactor1 the following folders... "GameData - UserData - rFm - UIData" folders and paste them to rFactor2 allowing them to overwrite the folders i supplied, now all your downloaded Mods-Tracks and Wheel assignments are preconfigured as they where in your exisiting install............


Head Movement "quick basic guide"

Head movement is relative to the Mod+Steering Wheel you are using.

Step1: Open the controller.ini and edit this line...

Steering Wheel Range="140" // Degrees of rotation of in-game steering wheel
(I find the range between 140-210 degrees will work best this edit will stop the drivers arms moving too much and obscuring the vision under hard cornering)

Step2: Open your USERDATA folder and find your player file then right click it and "copy"-"paste"it so you have a backup before editing.
Under the [Graphic Options] heading edit the number values inbetween the "" marks to alter the ingame head movement or copy the values i use and try them as a starting point.

[Graphic Options]

Leanahead Angle="0.80000" // Angle to lean head (roll) w/ steering in radians (= degrees / 57) ++dependent on your wheel degree settings and ingame steering angle set in the setup menu this will give a feeling of your head leaning/pitching diagonaly into a corner fighting the g-force++

Lookahead Angle="0.90000" // Angle to lookahead (yaw) w/ steering in radians (= degrees / 57) ++helps to see the apex coming into a corner especially helpful if you have a low FOV setting by making the head look left-right lateraly-horizontally under turning your wheel into a corner++

Exaggerate Yaw="-0.80000" // Visually exaggerates the heading angle of the vehicle by rotating the head (which may improve "feel")

Cockpit Vibration Mult1="0.00000" // Primary vibration multiplier affects eyepoint position (base magnitude is in VEH or cockpit file)
Cockpit Vibration Freq1="0.00000" // Primary rate of vibration affects eyepoint position (higher framerates allow higher rates)
Cockpit Vibration Mult2="0.00000" // Secondary vibration multiplier affects eyepoint orientation (base magnitude is in VEH or cockpit file)
Cockpit Vibration Freq2="0.00000" // Secondary rate of vibration affects eyepoint orientation

"SOME mods require 0.00000 and also an edit of the cars cam file to remove Cockpit vibration multiplyer or it's pretty shaky on the bumps and undriveable".

OK so thats a basic approach to getting some realistic head motion for Cockpit Driving ++ it might also adjust TV-Cam head motion which is undesireable if you also drive that view ++, the values i'm showing are only a guide and will need adjusting between different steering wheels and mods and even different cars within the same mod if they have individual cam settings between teams.

If you launch rFactor and move the yaw sliders under the controller section it will undo some of those settings so be careful.

I'm sure there are other settings+factors i haven't covered and i might have missed or forgotten about so feel free to leave a post if you see something missing or incorrect.

There is also a plr file to download below related to a Brawn video i made for youtube , from memory there isn't so much head roll though.
Good luck.
Regards Bruce...

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Latest Bruces Animated Helmet Cam Views Comments

Post a Bruces Animated Helmet Cam Views Comment

Sry for the delay in responding...@Dan , I use win7 and TVSTYLE works for me...@Rikka yes sure when i get round to trying rf2 I'll see what can be ported over to it...again sry for the long delay in responding.
Bruce_Leeroy on Nov-26-2013

Could I suggest a version for Win 7 as TVStyle doesn't work with it?
danfilm007 on Nov-10-2013

Thanks Bruce!
there is the possibility to have this addon for rFactor2?
Thank you.
RikkaSpakka on Oct-10-2013

ALSO* Can people who try the V1 rfDynHud Helmet-Opening+Closing Action files let me know if it works properly , some users report a crash to desktop as the car travels down the pit lane , a workaround is to manualy set the helmet parts in the correct position using the rfdynhud editor then assigning the opening-closing button in the input_bindings.ini.
Bruce_Leeroy on Apr-04-2013

OK links are cleaned and removed where inactive...resolution patch and rfdynhud links are back up...rfdynhud template being made and no not really a UFC fan but more so a fan of martial art films XD.
Bruce_Leeroy on Apr-04-2013

Thank you Bruce Leeroy ....UFC fan? hahahaha
xerocoul on Apr-03-2013

Hi and sry for the delay in responding.
I will make some updates tomorrow!!
Bruce_Leeroy on Apr-03-2013

Thank you Bruce. Please re-up the "Resolution"
xerocoul on Apr-01-2013

rfDynHUD helmet links are dead. Can you upload them again, please?
Skorzeny8814 on Mar-29-2013

Hi patrod sorry for the long delay in responding...I'm not sure but i guess it should and looking at H.O.F it seems it does ...thank you patrod !!
Bruce_Leeroy on Jan-09-2013

Post a Bruces Animated Helmet Cam Views Comment