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   Home / Cars / 1995 CART Season 1.00 Modder Admin

1995 CART Season 1.00

By: iDT Simulations
Origin: Scratch | Real World
Category: Open Wheelers
Initial release: 06-Aug-08
Current release: 1.000, on 06-Aug-08

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Screenie by: Nick78
Screenie by: bjohnsonsmith
Screenie by: Shimbo
Screenie by: kaowned
Screenie by: bjohnsonsmith
Screenie by: bjohnsonsmith

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Description (Click to toggle Visibility)

Indycar 1994 - 1995 Mod for rFactor: (V. 1.00)


CREDITS FIRST:

-ChiefWiggum and Grant Bradley: Painted an insane amount of skins, helmets and suits. I could have not made this mod without them. Their help was invaluable.

- Marcelo Barrio: Car modelling, templates, exporting gM materials and physics tweaking (yeah, I did all that!!!)

- Martijn Top: Physics development, he made these cars the beasts they are now.

- Doug Lynch: made Cleveland track and testing.

- Mike Peters: Painted the Menards cars and helped me tweaking stuff.

- Vincent Ceballos: Testing and fixing a few bugs.

- Maurice Wijma, Jeff stibling, Ryan Field, Peo Forsberg, Tim Mertens, Andy Stankiewicz and Richard Chmielewski: Testing


EXTRA CREDITS AND THANKS:

- Pierre Pelonero: for letting me be part of one of the best modding team in the community. You are a great guy and you deserve the best. Get well soon buddy, I know you can pull this off.

- A very special thanks to Martin “Animal” Salaverry from 2Pez Games Development (http://www.2pez.com.ar/) for the help tweaking the car physics and teaching me how to edit them and lots of other stuff I can’t write down here.

- Gjon Camaj and all the rFactor team for creating this wonderful sim and encrypting the GMT meshes.

- Dedicated to all the people who said all the talented ones left IDT!!!!!


CONSIDERATIONS: VEEEEEERY IMPORTANT!!!!!!!!

1º I would recommend to make a small change to your PLR file in order to enjoy better offline racing: AI Limit = 0.000 // This will make AI drivers not to crash with each other so much.

2º Configure track filters: before loading a track, select which drivers you want to race against. They are separated according to the track they raced in. If you want to race at Indy make sure you select the Indy500 filter, otherwise you won’t race against the Menards cars for example. I do not recommend at all selecting more than one filter at the same time because you will get duplicated drivers.

3º Back in the 90´s the drivers had an onboard switch that allowed them to change the turbo pressure. We simulate that with the “engine boost” or “boost mapping setting”. 1/9 is full rich, which means more HP and less fuel mileage. 9/9 is the lower mixture, less HP and better fuel mileage.

4º Damage: we made a lot of debris for the cars. When you detach them in an accident the pit crews won’t replace them. If you break the nosecone and the front wing, and you get in the pits and repair damage, your crew will replace the FW but not the nosecone. You will end up with a “flying” front wing. This is the price to pay if we want to have lots of flying parts in a big crash. It looks very cool but it has its disadvantages. This is an rF bug as far as I know. If someone finds a solution it will be more than welcome.

5º Qualy laps: most of the track makers set the track GDB to a determined amount of qualy laps (normally 12 laps), which is a mistake. This parameter overrides the RFM qualy laps limit, which in this season was NO limit. There is nothing we could do about it either, but editing the GDB´s but that would cause online mismatches. In tracks like VLM mid ohio it works perfectly.

6º Trackconfig.ini: We forced wings configuration in some tracks like Indy, but since there are so many different versions of the same tracks, it is impossible to cover them all. You will have to add the tracks manually if you want to force AI drivers to use a specific wing configuration for a certain track.


OVERVIEW:

No one can argue that two of the best seasons in Indycar racing and AOWR history were 94 and 95 seasons. For those who might not know, these cars had turbo charged engines, over 850 HP, top speeds of 240 m/h and raced in every type of track, road courses, temporary courses, ovals, super speedways an the mighty Indianapolis 500 race.

Originally this was only a 95 mod, but since we ended up also modelling the 94 Lola and Reynard chassis, we decided to paint most of the 94 cars as well. I would say that the 95 season is 99,9% completed. We have a total of 55 different drivers with about 180+ skin variations.

Think of the 94 season as a “bonus”, it does not have all the models or drivers but I would say it’s pretty much ready for full fields racing.

It’s been a long time since we had a decent Indycar racing game, so here is our contribution, this is not perfect but we did our best.

Enjoy and see you all on the track.
Please dontate and support charities. You can post other mirror links now as well.
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Community Rating

 
Overall rating since initial release  
462/500 (5817 votes) 1 2 3 4 5
Community Ratings since October 01, 2009   My Ratings
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Car Setups

Get Car Setups (21) for 1995 CART Season

Car Skins

Get Car Skins (87) for 1995 CART Season
Spray Booth: Painting Tips & Tricks

Latest 1995 CART Season Comments

Post a 1995 CART Season Comment

I got ICR2. If anyone want to convert Belle Isle Park and Pacific Place to rF, I got the two track files. http://www.megaupload.com/?d=XDUJ5VVD
by satrain18 on 10-Jul-09

well, I have a few helmets left to paint and a couple skins and it'll be done...so it'll be a few weeks.
by fminus on 13-Jun-09

I would love a 1999 carset. That was when I was at the race where Greg Moore was killed at California. I would love to see his car again.
by nascarfreak88 on 13-Jun-09

absolutely!
by moppenheimer on 12-Jun-09

anyone interested in a 1999 carset?
by fminus on 09-Jun-09

I used to play this mod because it is challenging and just very well made. As I'm racing offline most of the time, I tried different AI settings (ingame and in the PLR file). Unfortunately I never found a setting that is working well. In each race I run there were too many accidents of AI cars. I think this is partly related to AIW files as well but finally I came to the conclusion that this mod is best suited for online racers. iDT's CCWS2006 is imho the best OW mod (of those I've tested) for offline racing when it comes to AI behaviour. Don't ask my why, I don't know. But I had lots of cool races. With AI mistakes set to 1 (PLR) there was about the right number of accidents on most tracks I tested. The only drawback of the (older) 06 mod is that car handling is much easier compared to 1995 cars.
by mcfritt on 17-May-09

Yes, how do we change the AI so that you can actually race offline at Indy and the others? They are either a. always spinning or b. bunched up so that you are running 3-4 wide at all times, in a pack which clearly isnt how its suppose to be...
by dsklenka on 12-May-09

Hi, I'm Cristian from Italy, I can remember me and my father stayed in front of Tv until night for watch 94 and 95 Indycar. Amazing. I always in love for that car, that represent the essence of racing car I think, amazing sound, amazing engine, amazing chassis shape and colour, In real I mean, and also everithing it's been made for this mod in amazing way. Really thanks to have made this stunnig mod, that permit me to live again that age motorsport that make me dream a lot. I really want to race in a league with this cars, but I'm new of Rfactor, just 5 days!So I have no idea how can I find a league! Ps. sorry for my broken english, I hope the sense of message would be clear! Thanks! Cristian Sanson
by Cristian Sanson on 11-May-09

Sometimes the AI's are realy stupid. They are too fast and than they crash. Starting a race is sometimes realy difficulty. The AI's crashing and crashing and....in the first corner?! This happends almost after a race start or in allways the same chicane or corner. To improve the AI's, i tried the "Step by Step" Guide to create a new track-ini file. To this point it works fine, but when i start the game the AI's ignore the new ini file and they still drive crazy. Where do i have to save that new ini file, taking any effekt on the AI'S. Or, what else can i do to improve the AI's. Please help!!!!
by Frau R. on 11-May-09

What helmet template do I use with this? Thanks!
by IRLIndyCar on 01-May-09

Post a 1995 CART Season Comment


 
1995 CART Season
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